The Draconic Prophecies
Half-elf Captain of the Elemental Airship "Fortune & Glory"
Icarus d’Lyrandar Level 4 Skirmisher
Medium natural humanoid (half-elf) XP 175
HP 51; Bloodied 26
AC 16; Fortitude 15; Reflex 17; Will 16
m Flourishing Rapier (weapon) • At-Will
Attack: +9 vs. AC
Hit: 1d8 + 5 damage, and Ralsor shifts 1 square.
r Hand Crossbow (weapon) • At-Will
Attack: Ranged 6/12; +9 vs. AC
Hit: 2d6 + 3 damage.
M Point-Blank Skewer (weapon) • Encounter
Effect: Ralsor makes one rapier attack and one hand crossbow attack against the same target without provoking opportunity attacks. He can shift 1 square before, after, or between the attacks.
C Throw Caution to the Storm (thunder) • Encounter
Attack: Close burst 1; +7 vs. Fortitude
Hit: 3d10 + 7 thunder damage, and the target is pushed 1. If Ralsor misses all targets with this attack, he grants combat advantage until the end of his next turn.
Windy Retreat • At-Will
Effect: If Ralsor is dazed or immobilized, that condition ends. In addition, Ralsor shifts 1 square.
M Bladed Comeback (weapon) • At-Will
Attack (Immediate Reaction): +7 vs. Reflex
Hit: 1d8 + 5 damage.
Str 13 (5) Wis 11 (2) Int 14 (4)
Alignment unaligned Languages Common, Elven
Equipment case with 20 bolts, cloth armor (basic clothing), hand crossbow, rapier
House Lyrandar, bearer of the Mark of Storm, is well known for producing a host of celebrated navigators and upstanding scions. Icarus d’Lyrandar, airship pilot and dragonmarked heir, isn’t one of them. His relationship with his house is in a state of constant flux, marked by frequent embarrassments and ongoing, if empty, threats of excoriation. Yet his family is highly esteemed and well established, its coffers heavy with gold. Icarus even owns the ship he pilots, assuming the role of both helmsman and captain though his crew is usually quite scarce. In truth, he is a masterful steersman who merely plays the part of an irresponsible and lousy pilot to avoid entanglement in the commercial obligations of the house. His membership in the Windwrights Guild was last revoked when he damaged yet another docking tower platform with the hull of his ship. Fairhaven’s Sky Knights, who ride the winds above the city on their dragonhawks, all know of Icarus and despise him for his antics.
Icarus considers himself an aerial vagabond, tethered to nothing but his ship—the Fortune & Glory, which has certainly seen better days — and the friends he takes. His closest approximation to home is Fairhaven, and he docks frequently at the Third Tower to visit with his longtime friend, Phorif Mirador of the Cellar Council. He avoids his kinsmen at the Chalice Center.